Win32 API
![15_Event and Vector](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbEqknJ%2FbtrRtxZEj3t%2FjLtsPDktGxoKKReX50KZx1%2Fimg.png)
15_Event and Vector
플레이어의 잔상을 없애주고 미사일의 방향을 조절해준다 (Event and Vector) Engine Common Common.h (펜이랑 브러쉬 객체화 구조체로) def.h Maths.cpp Maths.h yaEntity.cpp yaEntity.h Component Base (기초가 됨) yaComponent.cpp yaComponent.h yaAnimatior.cpp yaAnimatior.h yaCollider.cpp yaColider.h GameObject Base (기초가 됨) yaGameObject.cpp yaGameObject.h yaBgimageObject.cpp yaBgimageObject.h yaMissile.cpp yaMissile.h yaPlayer.cpp yaPlayer.h High ..
![09_ColliderManager ~ 10_ColliderManager2](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fbc1Gwq%2FbtrQN63nVz6%2Fm7KfyKHlKFeEdiwkg84kXK%2Fimg.png)
09_ColliderManager ~ 10_ColliderManager2
몬스터를 띄어주고 ColliderManager Engine Common Common.h (펜이랑 브러쉬 객체화 구조체로) def.h Maths.cpp Maths.h yaEntity.cpp yaEntity.h Component Base (기초가 됨) yaComponent.cpp yaComponent.h yaAnimatior.cpp yaAnimatior.h yaCollider.cpp yaColider.h GameObject Base (기초가 됨) yaGameObject.cpp yaGameObject.h yaBgimageObject.cpp yaBgimageObject.h yaMissile.cpp yaMissile.h yaMonster.cpp yaMonster.h ==> 이동 방향 빼고는 플레이어랑 코드가 비슷..
![08_BG and Collider](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2F5I9Y1%2FbtrQh5EJsjc%2FsHJa2v7gpW9KXoLddkg1tk%2Fimg.png)
08_BG and Collider
배경 이미지 넣기및 충돌처리 ( BG and Collider ) Engine Common Common.h (펜이랑 브러쉬 객체화 구조체로) def.h Maths.cpp Maths.h yaEntity.cpp yaEntity.h Component Base (기초가 됨) yaComponent.cpp yaComponent.h yaAnimatior.cpp yaAnimatior.h yaCollider.cpp yaColider.h GameObject Base (기초가 됨) yaGameObject.cpp yaGameObject.h yaBgimageObject.cpp yaBgimageObject.h yaMissile.cpp yaMissile.h yaPlayer.cpp yaPlayer.h High Level Interfa..